Darkest Abyss
Supernatural / Interactive Narrative

Darkest Abyss is an interactive narrative exploring memories in a lucid dream accompanied by a mysterious cloaked figure. Make your choices and determine your fate
Team Size:
1 Member
Development Time:
6 Months
Engine:
Twine | Story Formats
Platforms:
PC
Genre:
Mystery / Detective
Tools:
Google Drive
01
The Challenge
Darkest Abyss is an expansive story that had to be translated into a different medium with choices that have weight
02
My Approach
I implemented the full story and began exploring where the story could deviate, resulting in alternate paths and darker exploration

03
Key Contributions
Story Development
I developed the story while incorporating memorable characters, relatable scenarios, and exploring sensitive subject matter
Game Translation
I took the story and split it into digestible passages with alternate paths and endings
Customization
I added features to allow better connection to the story, including custom names, interests, and context-sensitive pronouns
04 Deep Dive
Story Development
The purpose of the narrative was to take real life and tackle it from a supernatural perspective
Players can relate to these experiences with their own
Supernatural elements allows for new perspectives
Mature tone allows for for more sensitive topics to be tackled and dissected


05 Deep Dive
Translating to Twine
Twine's tools allowed me to make new content for the story I couldn't implement in any other medium
Multiple dialogue options
Alternate endings
Customize traits to match the player's interests
06
Twine Interface & Workflow

07 Reflection
Reflection
This project taught me how different mediums and interactivity can change how a story can be presented. If I were to do it again, I would expand with a different engine or change the genre of game
Polish writing and expand story
Use different game engine or assets
Decide what medium is best for my story



