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Darkest Abyss

Supernatural / Interactive Narrative
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Darkest Abyss is an interactive narrative exploring memories in a lucid dream accompanied by a mysterious cloaked figure. Make your choices and determine your fate

Team Size:

1 Member

Development Time:

6 Months

Engine:

Twine | Story Formats

Platforms:

PC

Genre:

Mystery / Detective

Tools:

Google Drive 

01

The Challenge

Darkest Abyss is an expansive story that had to be translated into a different medium with choices that have weight 

02

My Approach

I implemented the full story and began exploring where the story could deviate, resulting in alternate paths and darker exploration

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03

Key Contributions

Story Development

I developed the story while incorporating memorable characters, relatable scenarios, and exploring sensitive subject matter

Game Translation

I took the story and split it into digestible passages with alternate paths and endings

Customization

I added features to allow better connection to the story, including custom names, interests, and context-sensitive pronouns

04   Deep Dive

Story Development

The purpose of the narrative was to take real life and tackle it from a supernatural perspective

Players can relate to these experiences with their own 

Supernatural elements allows for new perspectives

Mature tone allows for for more sensitive topics to be tackled and dissected

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05   Deep Dive

Translating to Twine

Twine's tools allowed me to make new content for the story I couldn't implement in any other medium

Multiple dialogue options

Alternate endings

Customize traits to match the player's interests

06

Twine Interface & Workflow

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07   Reflection

Reflection

This project taught me how different mediums and interactivity can change how a story can be presented. If I were to do it again, I would expand with a different engine or change the genre of game

Polish writing and expand story

Use different game engine or assets

Decide what medium is best for my story

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